Also keep in mind that a chaotic recharge using a combination of tokens and gp costs 20k tokens.

on January 28 at 10:49 AM
So today, your new general average of RuneScape gold harm done becomes 130.5 while it was 120 (this factors in the 0s). Now lets compare this to a 5 percent increase in harm: Your precision rate will stay at 80%. Now since every one of those 80 hits will probably be raised by 5%, the normal damage per successful hit increases to 157.5. Now, we will include your other 20 0s that you hit per 100 shots along with your new overall damage per shot is 126. So clearly you'll get a 20% boost in harm rather a 5% but I'm deducting the harm that eagle eye provides.
Also keep in mind that a chaotic recharge using a combination of tokens and gp costs 20k tokens. I'm not sure your existing rates but remember that eventually you'll achieve floors that grant 20k tokens per. Considering these floors can take 23-28 moments, and I doubt you'd have the ability to create 2 mil inside this period in frosts, it becomes worthwhile to just use tokens for the repair.
And although you can not now get that many tokens that quickly, keep in mind that there are limited uses to tokens and that there is no fluctuation in their own value (meaning the tokens you get now will probably be well worth the exact same theoretically as people you earn when you're 120 Dung). A good analogy would be the idea of saving your effigies till it is possible to do them yourself; Either way the end reward is going to be the same (Dragonkin Lamp), the only distinction is what you give up on your way to getting there (in this instance xp in various skills). So the jist of this Get CCB and recharge chaotics with tokens.
Lets say that you make 100 strikes at an average of 150 damage per successful hit. We can estimate 20 of these hits will be 0s providing you an approximate accuracy rate of 80%. Now we could factor in the greater accuracy of the Crossbow, your precision rate increases to approximately 87 percent and each of the 7 extra hits you handle will also typical 150 harm of course. So now, your new overall average of damage done becomes 130.5 while it was 120 (this variables in the 0s).
Now lets compare this to some 5% boost in damage: Your accuracy rate will stay at 80%. Now since every one of these 80 hits will probably be raised by 5%, the normal damage per successful hit increases to 157.5. Now, we'll include your other 20 0s which you just hit per 100 shots and your new overall damage per shot is 126. So obviously you will find a 20% boost in damage rather a 5 percent but I'm deducting the harm that eagle eye provides. Okay, to begin with, rigour gives +5% accuracy in addition to buy OSRS gold damage compared to eagle eye.

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